The last video (Getting HD out of your PAL GameCube) actually took an entire month to produce. A lot of that time was spent optimising my workflows for future videos, so I thought I might share some insights on how I typically edit and produce videos.
This video was recorded in the format of a live stream with 4 continuous video feeds recorded simultaneously, unscripted with no retakes. Take a look for yourself in the video below:
For those interested, the editing software is denoted in the video description.
After quite some time capturing footage for the GameCube, we’re proud to present a video that demonstrates the progressive scan capabilities of the Nintendo GameCube. This means we’re able to get 60 frames per second at a 720x480p resolution natively from a PAL Nintendo GameCube (which usually uses 720x576i 25 frames per second) from the Digital Output port.
This output is then compared against the stock 576i output, a WiiU that plays GameCube games, and a SEGA Dreamcast with the same game. The results are phenomenal, check it out below:
A written version of this video is available here:
This was the first attempt of a simultaneous live broadcast to both Twitch and YouTube from our chain of RTMP servers over an ADSL connection. It technically worked, but YouTube was not able to keep most of the recording and what was left was corrupt. So here is the local version uploaded later today:
We’ll tweak a few things before we try this again. The new Super Smash Bros. is pretty good.
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